

Now, coming back to our game, as i said, in many cases, you only really need to adjust 1 slider or two to get the desired effect, and still keep the smooth frame-rate. Ok, so maybe it's not a funny example, but you get the point. And if you fry while doing that, i don't care!'. By moving all sliders to the right, you are effectively disabling the LOD algorithm and telling your GPU: 'render all objects on the screen at the most possible detail. (Physics, in particular is often run at the same rate as rendering, so that the picture doesn't suffer from noise.) To make sure rendering time doesn't escalate dramatically as more objects are rendered, LOD is often employed as the optimization technique. That means the rendering of the entire scene must fit into 1/60th of a second and still leave some time for other tasks to be done. 60 FPS is the typical minimum frame-rate at which a game needs to run, in order to provide nice and smooth gameplay. GPU and CPU are working hard to process the rendering, physics, AI logic. Current generation of games has become quite sofisticiated and resource-hungry. Myth #2: my GPU (video card) is really good, surely it can handle anything thrown at it. Sleeve patches are stored in dt0c.img/unknown_5879.bin. Vertical position of the number on shorts. Horizontal position of the number on shorts. ('off' means the number will not be displayed at all.) Where on the shorts the number should be placed. The color of shorts is used by the game to determine correct color of the underpants for those players who wear them, and have them set to match the shorts color. This attribute specifies the color of the player/gk shorts.

Vertical position of the number on the back. The values have the same meaning as in Edit Mode: type1 - straight, type2 - slightly curved, type3 - more curved, type4 - even more curved. Indicates whether the name should be curved or straight. Specifies if player name should be shown on the shirt: 1-show, 0-hide. (The old name 'lor' is also supported for backwards compatibility)Ĭolor, written in hexadecimal format RRGGBB (red,green,blue) It also influences the kit that is selected by default. It is also used as the color of the players on radar screen. This attribute specifies the main color of the shirt. Vertical position of the front number on the shirt. Horizontal position of the front number on the shirt. How big the front number on the shirt is. Specifies if front number should be shown on the shirt: 1-show, 0-hide.(This only applies to national teams.) Useful when there are several kits that look nearly identical, but you want to know which one is currently selected. This text will be displayed on kit selection screen.
#Kitserver pes 2010 free download Patch#
Patch Fix- the following file corrects various glitches through the game that resulted in the game crashing or prevented certain graphics, such as the ball indicator, from showing up.The summary table of all the supported attributes: Attribute nameĬollar-type (note that different models will have different interpratations of the collar value)Īny notes about the kit. *run pes09MatchDay.exe and enjoy the game DocumentsKONAMIProEvoSoc cerMatchDay 2009 ***IMPORTANT***BEFORE you start the game you will have to copy your settings.dat file in.

This must be extracted into the game's main directory.ĭefault (C:Program FilesKONAMIPro Evolution Soccer 2009)
#Kitserver pes 2010 free download rar#
*A rar file that includes the kitserver folder with essential bin and graphic files. Well as the save location for option and other bin files in the created folder DocumentsKONAMIProEvoSoccer MatchDay 2009

*A setup file that creates the patch exe file, pes09MatchDay.exe, into the game directory as (as of March.15 using and other reliable sources) *updated formations for all clubs and top national teams. *updated player transfers from the winter transfer period. *Licensed teams from the EPL, Ligue 1, Serie A, Budesliga, LFP, Eredivisie, and many other Fifa licensed clubs as well as overĦ0 fully kit international teams with their federation crest. This allows for you to use a different option file with the original exe. *a separate option file save location independent from the original. This patch is designed as a standalone meaning that it is independent from the original game client pes2009.exe which makes this patchĬompatible with probably any version of PES 2009.
